Sophia Rosenberg
Tagline:They/Them | Recent Anthropology Graduate | Aspiring (and Ardent) Game Studies Scholar
About
I am a a recent Anthropology & Religious Studies graduate from UNC Greensboro, with a minor in Videogaming & Esports Studies. During my time at university, I have carried out multiple undergraduate research projects both with faculty and independently, with topics focusing on identity and community formation through the use of video games and digital/online spaces associated with them. I am interested in how video games and the internet are used as "tools" by everyday individuals, in that they are used to experiment with our identities, form and maintain communities and relationships, and how we use online platforms as ways to "showcase" ourselves to the world around us. I value qualitative approaches that prioritize working alongside the people I'm studying, as I believe it's important to approach overlooked topics and communities in a way that takes them seriously, and doesn't trivialize their importance.
Additionally, I am the President of the Religious Studies Club and the Student Anthropological Society, a member of the Disciplinary Honors program, and part of the 2021 Cohort of Guarantee Scholars.
This year, I am working on my Senior Honors Thesis, in which I'm studying how foosball helps to create and maintain communities and designate non-religious sacred spaces. I eventually plan to go to graduate school to get my Master's, and eventually my Ph.D.
Skills
- Experienced with quantitative and qualitative data collection and analysis methods
- Strong presentation and communication skills in both academic and public settings
- Keen eye for graphic design, aesthetics, and formatting
- Eagerness and ability to adapt to new circumstances and challenges
Education
Study Abroad
from: 2024, until: 2024Field of study:Empirical Cultural StudiesSchool:University of TübingenLocation:Tübingen, Germany
DescriptionStudied Empirical Cultural Studies at the University of Tübingen from March 2024 - August 2024.
Bachelor's of Arts - B.A.
from: 2021, until: 2025Field of study:Anthropology and Religious Studies; Minor in Videogaming and Esports StudiesSchool:UNC GreensboroLocation:Greensboro, NC
DescriptionGPA: 3.96/4.0; graduated summa cum laude
Thesis: “Foosball & Me: An (Auto)ethnography of Foosball, Sacred Space, and Community”
Awards and Grants
Provost Student Excellence Award
date: 2025-04-22Issuer:University of North Carolina Greensboro, Lloyd International Honors College
Description:The highest academic honor undergraduates can receive at UNCG. Only 1-3 students per department receive the award each year.
The Honors Council bestows the award on those seniors with high academic achievement who have engaged in the following criteria:
• Creativity, initiative, and/or perseverance inside and outside the
classroom.
• Significant service and leadership at the university.
• Other ways of enriching communities on and beyond campus.
Evidence of these accomplihsments is usually demonstrated inside the classroom by the achievement of high grades and the superior completion of specific projects and assignments. Outside the classroom evidence typically includes such activities as independent research and other creative activities, study abroad, and community involvement that are linked to the student’s academic studiesOutstanding Cultural Anthropology Student
date: 2025-04-22Issuer:UNCG Department of Anthropology
Description:At Graduation ceremonies each Spring semester, the Anthropology Department recognizes the outstanding work of three graduating seniors in the Anthropology major by awarding the Outstanding Senior Award. These three awards are Outstanding Senior in Archaeology, Outstanding Senior in Bio-Anthropology, and Outstanding Senior in Cultural Anthropology. The faculty determine the winners of the Outstanding Senior Award each year based on our evaluation of the body of work produced by the students over his or her career at UNCG. This body of work may include GPA, service to the department and community, fieldwork, internships, participation at conferences, and research accomplishments.
2024 Flossie Byrd Scholarship
date: 2024-04-01Issuer:UNCG Department of Religious Studies
Description:Scholarship awarded annually to a select Religious Studies major who demonstrates academic success, and is eligible for financial assistance as determined by the FAFSA application.
2023 Kupferer-Outwin Endowment and Professional Development Award
date: 2023-05-01Issuer:UNCG Department of Anthropology
Description:This fund provides support ($500) for professional travel for both students and faculty members in our Department.
Gilman A. Benjamin International Scholarship
date: 2023-05-01Issuer:Benjamin A. Gilman International Scholarship Program
Description:Awarded $3,000 for a study abroad program to the University of Tübingen in Spring 2023.
The U.S. Department of State’s Benjamin A. Gilman International Scholarship Program (Gilman Program) supports students of limited financial means to study or intern abroad, providing them with skills critical to our national security and economic prosperity. The Gilman Program is a competitive, merit-based scholarship. To be eligible for the Gilman Program, applicants must be receiving a Federal Pell Grant during the time of application or provide proof that they will be receiving a Pell Grant during the term of their study abroad program or internship.2023 Flosse Byrd Scholarship
date: 2023-04-01Issuer:UNCG Department of Religious Studies
Description:Scholarship awarded annually to a select Religious Studies major who demonstrates academic success, and is eligible for financial assistance as determined by the FAFSA application.
Best in Category - Presentation
date: 2022-11-01Issuer:North Carolina Honors Association
Description:Chosen winner for Best Presentation out of 18 presenters from various North Carolina universities for my project “You Just Got ‘Guyed’: When Criticism Leads to Creativity” at the 2022 conference hosted by the North Carolina Honors Association.
First Place Awardee (Humanities)
date: 2022-05-01Issuer:UNCG Office of Undergraduate Research, Scholarship & Creativity
Description:Awarded First Place in the Humanites at the 16th Annual Thomas Undergraduate Research and Creativity Expo for my semester-long research project "Video Games and The Problem of Evil: A ‘Xeno-Virtual-Ethnography’ of the Videogame Valheim".
UNC Greensboro Universities Libraries' Undergraduate Research Fellowship
date: 2022-05-01Issuer:UNCG University Libraries
Description:The UNC Greensboro University Libraries’ Undergraduate Research Fellowship will provide undergraduate students interested in academic research with an opportunity to partner with faculty and staff in the University Libraries on developing, creating, and disseminating research, scholarship, and/or creative works that make use of the resources, collections, and expertise found in the University Libraries.
Undergraduate Research and Creativity Award (URCA)
date: 2021-11-01Issuer:UNCG Office of Undergraduate Research, Scholarship & Creativity
Description:The Undergraduate Research and Creativity Award (URCA) is designed to help faculty and students partner in meaningful projects that result in advances in understanding within their discipline/field of study. Support can be used to help defray the cost of material expenses and/or related travel, or can be used to provide a stipend for the students. All awardees must present their results during the annual celebration of undergraduate scholarship held each spring: Carolyn and Norwood Thomas Undergraduate Research and Creativity Expo.
Research Projects
Foosball and Me: An (Auto)ethnography of Foosball, Sacred Space, and Community
date: 2024Organization:Dr. Susan Andreatta, Department of Anthropology, UNC Greensboro
Description:Abstract: Despite its long-standing history as a beacon of casual and competitive entertainment, the social sciences and humanities have ignored foosball as a research subject. Most current scholarship utilizing foosball comes from the disciplines of computer science and robotics, in which foosball is utilized as a tool to train automated robots how to play foosball. Through a combined autoethnographic and ethnographic approach, this thesis explores how foosball players at a local bar form a community of practice and use the sport to construct a unique sacred place characterized by location, shared identity, and practice. The study’s findings illuminate the hidden complexity of niche activities and sports and their ability to generate profound identities and social connections through independently developed social structures and opportunities for engagement. In highlighting the long-overlooked potential of foosball as an object of cultural study and analysis, this study provides one of the first attempts to thoroughly investigate and analyze foosball from a cultural perspective, and in doing so, creates a baseline for future foosball scholarship.
• Conducted ethnographic research on the community practices and identity of a local foosball group through participant observation, semi-structured interviews, and photography
• Analyzed participation trends using Microsoft Excel to quantify frequency, intensity, and patterns of engagement within the foosball community
• Transcribed 14 interviews and over 120 pages of field notes to create a detailed and searchable record of qualitative and quantitative field data
• Archived key physical materials—including magazines and brochures—to preserve local foosball history and enhance accessibility for future research
• Synthesized findings into a 139-page honors thesis, fulfilling Disciplinary Honors requirements at UNC Greensboro and contributing original insights to cultural and community studiesFive Nights at Freddy’s, Hiroki Azuma’s Database Model, and The Importance of Fan Games
date: 2023Organization:Gregory P. Grieve, Department of Religious Studies, UNC Greensboro
Description:Independent Study during the Fall 2022 semester.
Virtual Pilgrimages, Femininity, and the Dream Girl Journey
date: 2023Organization:Gregory P. Grieve, Department of Religious Studies, UNC Greensboro
Description:Independent Study during the Spring 2023 semester.
"You Just Got “Guyed”: An Examination and Preservation of UNCG Student Culture through Student-Run Social Media."
date: 2022Description:A documentation of the current student culture at UNCG, done through an examination of student-made content posted on social media accounts that are unaffiliated with the university. Content was preserved in the University Library Digital Archives, and seeks to showcase student culture through an online replication of scrapbooks made by past students.
• Analyzed student-produced social media accounts and content to document UNCG student body culture
• Collaborated with university faculty to develop a detailed project timeline, defining workload expectations and key research milestones
• Categorized archival materials, interview transcripts, and historical documents using Google Docs to streamline data organization and analysis
• Set and tracked monthly goals using Google Calendar and a personal planner to ensure timely project completion
• Transcribed over 80 pages of Zoom interviews with UNC Greensboro students and faculty to capture diverse perspectives for qualitative analysis
• Designed and produced a 60-page digital magazine in Adobe InDesign, synthesizing theoretical research, interview data, and key findings to communicate the project’s significanceVideo Games and The Problem of Evil: A Xeno-Virtual-Ethnography of Valheim
date: 2022Organization:Dr. Gregory P. Grieve, Department of Religious Studies, UNC Greensboro
Description:Ethnography has long been recognized as an effective method to document cultures and the people within them. How can ethnography refigure itself for digital media and the online spaces that surround them, and the newfound cultures that are emerging as a result? Through a grounded, open-ended approach to ethnographic analysis and digital anthropological methods, this project explores using xeno-virtual ethnography as a way to record online cultures and their digital practices through the observation of two servers in the survival sandbox game Valheim. Xeno-virtual ethnographic methods combine (1) virtual ethnography, which takes place online and records digital cultural practices, and (2) xenoethnography, where a main researcher invites a secondary researcher to conduct an ethnography of their group. Besides a better understanding of these gaming cultures, my project rethinks the method of ethnography in relation to social power. The typical method of ethnographic research, as founded in European colonialism, followed the trope of an ethnographer from a dominant group documenting marginalized people that were often seen as inferior. However, due to a much-needed retrospective on the controversial origins of ethnography and the rise of new technologies, the method is taking on a new form.
• Collaborated with faculty mentor to develop detailed research objectives and outlines, ensuring alignment with project goals and completion within the designated funding period
• Collected and analyzed qualitative and quantitative data through participant observation, virtual interviews, and online surveys, refining insights throughout the study
• Applied grounded theory methodology to code data, identify emerging themes, and construct substantive, data-driven theories
• Designed and delivered visually engaging conference presentations using Adobe Premiere Pro and Microsoft PowerPoint to effectively communicate findings and field observations
Publications
Blessed Are the Geek. Christian Gaming Content Creators and Digital Discipleship
Journal ArticlePublisher:gamevironmentsDate:2024Authors:Sophia RosenbergDescription:The exploration of how religious communities adapt to an increasing reliance on technology and the Internet to create, provide, and promote religiosity has long been a topic of concern within the field of digital religion. One of these adaptations is digital discipleship, which utilizes modern technology, online trends, and communities to spread the gospel in virtual spaces. As such, this project focuses on digital discipleship within gaming communities, specifically analyzing how Christian gaming content creators combine video games with their religious faith. As content creators, these individuals utilize video games as ways to spark conversations about Christianity, and to further their understanding of Biblical teachings that result in a closer spiritual connection. From initial observations, there is a difference in whether in creator uses video games to either further their own connection with their faith, or to introduce Christian beliefs to others that they encounter because of a shared interest in gaming. This rise in content creators that openly intertwine their faith with their gaming content shows in a shift the relationship between Christians and secular media, in that Christians are utilizing secular media for discipleship, rather than creating Christian versions of secular media.
“I Left Valheim For This?” The Gaming Cultures of Valheim. A Conference Report
ReportPublisher:gamevironmentsDate:2022Authors:Sophia RosenbergDescription:The Network for the Cultural Study of Videogaming (NCSV) at the University of North Carolina at Greensboro (UNCG) focuses on promoting the research of video games and the cultures surrounding them, due to the observed importance of video games as cultural facilitators. On 29 April 2022, the network held their first international conference called “‘I Left Valheim For This?’ The Gaming Cultures of Valheim.” It was held virtually over Zoom, and across two panels, presented papers from several interdisciplinary academics that all focused on Valheim (2021), a survival-sandbox game based in Norse mythology. The first panel – Valheim In Practice – focused on an analysis of both in-game mechanics and events, while the second panel – Valheim In Theory – presented research on broader cultural aspects regarding the games’ narrative, inspiration, and online community. The result came in the form of expert scholarship that covered multiple unique aspects of the game that not only promoted conversation, but allowed presenters to showcase their recent research and analysis to a panel of like-minded individuals who were equally passionate about the overarching topic. This report provides an overview of each presentation from both panels, and highlights notable aspects of the conference, including interconnecting discussions, thought-provoking interpretations, and comments from participants and attendees.
Talks
Five Nights at Freddy’s, Hiroki Azuma’s Database Model, and The Importance of Fan Games
Date: Sep 2024
Event name: Digital Gaming and Values: 3rd IASGAR Research Day .
Blessed Are the Geek. Christian Gaming Content Creators and Digital Discipleship
Date: Jul 2023
Event name: Videogaming and Cultural Values: 2nd Annual IASGAR Summer Graduate Workshop .
Virtual Vikings and Screen Recordings: Adapting Ethnography for The Digital Age
Date: Mar 2023
Event name: Society for Applied Anthropology 83rd Annual Meeting .Location: Cincinnati, OH .
You Just Got “Guyed”’: When Criticism Leads to Creativity
Date: Sep 2022
Event name: 2022 North Carolina Honors Association Conference .
Out For A Sailing Adventure: The Importance of Boat Journeys for Communication Among Players in Valheim
Date: Apr 2022
Event name: “I Left Valheim For This?” The Gaming Cultures of Valheim .
Video Games and The Problem of Evil: A Xeno-Virtual Ethnography of Valheim
Date: Apr 2022
Event name: UNCG's 16th Annual Thomas Undergraduate Research and Creativity Expo .